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Sunday, February 10, 2019

Scrolling Textures :: essays research papers

Scrolling Textures Creating flow water system.By Stupendous Man First I would like to discover scrolling caryopsiss since they startnt been addressed very well. I have obtained all the information I am sharing through trial and error and through dilegent searching of the web turning up pieces of the puzzle here and there. Now the infamous scrolling texture. First of all you have to have a texture in your wad file that has the word "SCROLL" as the first hexad letters. The rest can be what ever you please. (I read somewhere that you couldnt have an underscore but torntextures.wad uses unitary so I would imagine it works. If you dont touch sensation like screwing with it just name your file without an underscore.) For this tutorial I am using "torntextures.wad" that is in the cstrike folder, and I am using the "scroll_water" texture that is 176x176 (I read also that scrolling textures can only be a accepted size... but I havent had any problems.. so expe riment.) Note Steps map with the Numbered Circles in the Pictures. Step 1Select your texture using either the browse button or the pull down. "scroll_water" is geted. Good. Step 2 and 3 contact on the "Block Tool"(step 2) select the object compositors case (step 3) and create your Block, or brush for that matter. I happend to make mine a rectangle 224W x 112l x 1h. It doesnt matter what the size is, as long as it fits your needs. It can be a cylinder, wedge, block, etc. Doesnt matter. (note the more faces the more shimmer it willing be to configure the directions. So be advised to hold fast away from a bunch of faces.) Step 4, 5 and 6Click on the selection Tool.(step 4)In the 3D view or one of the 2D ones, select your brush.(step 5)Click the "toEntity" Button(step 6)Step 7This menu will pop up when you complete step 6. This is the properties of the object. since we are tying it to an Entity this is where we elect the type of entity it will be. Step 8T his step is how we get our water to scroll. The class of our entity needs to be a "func_conveyor" from the pull down select this. (click to enlarge) Step 9Now we are going to focus a few settings only within the Object Properties box. Starting with the "Render FX". I leave this normal. Step 10

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